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Monthly Archives: February 2012

TRI – current state of development

Tri is our current project. As you can see it is deeply inspired by Portal, Thief, Zelda and a huge emphasis on gameplay. In the next weeks there will be more updates, especially from my art part.

PITMAN for PC on 4 different platforms

While we’re still working on TRI 2, we unexpectedly released PITMAN on Windows/Mac last week. Why? Because it was easy to do. ;-) Of course, the original version of Pitman, as an entry for the 7 Day Roguelike Challenge and named “Pitman Krumb” back then, already was for PC only; but this didn’t really matter, as the basis for the [...]

GGJ Leipzig 2012 – What a weekend!

The event I was planning since September finally took place. For everybody who couldn’t join the Global Game Jam or was quarreling if a game jam is “useful”: You really missed a very intense weekend full of fun and games to play and develop! Among 246 locations in 48 countries with 11182 jammers who made 2301 games!!! We were 17 [...]