We already worked together by creating some game prototypes in university. Back then, our concepts were dedicated to gameplay and were not so much focused on graphics. We plan to continue this journey, trying new types of game mechanics along the way. This is why we love to participate in game jams, where one can work quickly on new ideas in an intense atmosphere.
We made two commercial games for Apple's iOS (iPhone, iPod Touch, iPad) in 2011, and now we work on games for desktop computers (mainly Windows and Mac). We use Photoshop, 3dsmax, Unity and Flash.