Raise your halberd high for the last day. Although sometimes our motivation lies down deeply in the pit we start freshly (more or less) into fixes, polishing and tweaking. And Cola. Much of it.
The best thing is that you're able to play it through without dying because of too hard enemies. And level up to become stronger. BUT you will starve because there are not much food cards ... what a game! Like reality, or so.
Weapons now have different properties and you can use your bow to kill approaching foes.
I am so excited what we will have done after this day of work. The last day.
Are you planning to continue working on this game after the 7drl? Looks like it has a lot of potential!
Thanks! We have certain plans to make a commercial roguelike-like game after this one. =)