Category «Marketing»

A picture blog for our new game

As some of you may already know we currently work on a new project, which was named "Morituri" for some time but has now the title Behind Stars and under Hills. Its prototype is co-funded by the Creative Europe Programme of the European Union and the MDM.

Behind Stars and under Hills will be a Dungeon Adventure with detective elements and animal people. It puts emphasis on story and atmosphere, on interaction with NPCs (dialogues) and exploration. While there probably will be fights (of low complexity), those won't be the main focus of the game. Instead, players have to find hidden ways and items, translate scriptures, talk to the inhabitants, trade with them, circumvent and/or find ways around dangers (like enemies and traps), and use the light by placing torches.

There are no real hard facts to announce yet (hopefully soon though), but we started a picture blog for the project, especially for the prototype we currently work on. You can find it here. We post everything visual, i.e. drawings, scribbles, animations and screenshots from the game and the level editor. Our intention is to link the blog whenever we post those pictures on Twitter or Facebook, so people don't see a single slice of the game only, but can inform themselves more about the look of the game instantly. It also makes it easier to follow the project as long as we don't have a dedicated website.

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https://behindstarsandunderhills.tumblr.com

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TRI – new update

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We published an update for our game TRI: Of Friendship and Madness! The new version 1.1 got the codename "QuadraticTriangle" and as usual contains some minor bug-fixes and changes to the game. Here are the more important improvements:

  • Added Finnish language for in-game texts
  • Added Polish language for in-game texts
  • Removed warning about not supporting Intel graphics cards, as it was confusing
  • Added bindable key "Menu" - this is what happens when you press ESC to call the pause menu. (The ESC key will always do it, but now you can add another binding.)
  • Removed some wood surface in a location in Chapter 15, to allow coming back to one of the hidden idols by creating triangles

Bug fixes include:

  • Fixed initial resolution fullscreen change
  • Fixed level timer not resetting
  • Fixed Monk talking through the ceiling in Chapter 13
  • Fixed potential bug with some Steam achievements not unlockable
  • Fixed potential bug with not working door in Chapter 12 - needs level restart (minor fix)
  • Fixed bug with quality settings - low shadow settings would also lower quality of characters

If you find any problems with the update, please leave us some feedback and refer to this older announcement on Steam on how to send us relevant crash logs.

If you own TRI on Steam the game should update itself as soon as you restart the client. If you have the game DRM-free on any other store, you will need to download the package again. At the moment, HumbleStore and itch.io already have the latest version, while GOGcom and IndieGameStand will follow soon!

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Farbenspiel released!

We released Farbenspiel 1.0 on itch.io - have a look!

Farbenspiel Title

But wait, what is this game!? It's true, we never talked about Farbenspiel on this blog here, but it seems we're a bit behind blogging anyway. One reason is that Jana is doing marketing for the Indie Arena Booth 2016 at the gamescom and is writing a lot already that way. (Check it out!)

IAB

But back to topic - Farbenspiel is a Local Multiplayer-Only Deathmatch Action game we did as a side project. 2-4 players with gamepads gather and shoot each other. To make it more interesting, the players collect power-ups (eggs) which allow them to splatter colored puddles. In these puddles they can hide - while the enemy becomes slower in it.

As you can't see yourself in a puddle of your color, and bullets reflect at walls, Farbenspiel becomes a bit of chaotic fun. ;-)

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The game is now officially "version 1.0", which means its fully playable. Just get it for $2.50 on itch.io, the finest indie sales platform there is! But there are a lot of things we'd like to see improved in Farbenspiel, like the balancing, and additional levels. So there will surely be updates in the future! Be aware though that it is still more of a side project for us, while we concentrate on planning, funding and prototyping our next bigger project.

Last but not least, here's a somewhat older gameplay video of Farbenspiel: