Friday, February 8th, 2013
Und der zweite Podcast folgt auf schnellem Fuße: Das lang und breit angekündigte Lieblingsthema Gothic kann hiermit heruntergeladen und angehört werden! Wie im Podcast erwähnt, sind wir noch auf Namenssuche für unser Podcast-Projekt. Was meint ihr? Spielgefährten Zockerschock Spiel Zeug! Und natürlich wollen wir wissen, was der Gothic-Moment ist, der sich euch unwiderruflich eingeprägt hat! 00:00:18 – Wir suchen einen [...]
The Rat King is pleased that his minions finally finished “Pitman”, an RPG/Adventure with roguelike-elements. It can now be bought on the App Store, for your iPod, iPhone or iPad. The game on iPod and iPhone: The game on iPad: The Rat King knows you will be satisfied with the Pitman, so get him now and let him slaughter [...]
The game is finished and we are, too. We are totally astonished how much we could do in one week. You can walk through 6 levels that are randomly generated from prefabs. It’s in 3D, yeah! You can use closed combat and missile weapons. Listen to dwarfs and read books. We have 11 enemies to face. The main character can [...]
Saturday, March 12th, 2011
Raise your halberd high for the last day. Although sometimes our motivation lies down deeply in the pit we start freshly (more or less) into fixes, polishing and tweaking. And Cola. Much of it. The best thing is that you’re able to play it through without dying because of too hard enemies. And level up to become stronger. BUT you [...]
Puh, what a day … again just unwrapping so not much to tell. But while the thursday was in its last throes I did some pixely item cards that can be collected now. In our dungeon are now more monsters than just trolls. We have magic that lets you rotate or destroy the cards you can walk on. Friedrich worked [...]
Thursday, March 10th, 2011
What I learned yesterday: Modeling 27 objects is a fine job for one day … but remember, that somebody must someday do the rest of the realtime workflow: Unwrapping, arranging UVWs, collapsing, smoothing group assigning, texture baking, exporting as FBX-objects and texturing is also time you should never forget. When I made my schedule for this challenge, I – of [...]
Wednesday, March 9th, 2011
I make it short today: I did 27 items for the three levels. That’s not much work for one day I think. But I can’t wait to see them in the game. Friedrich worked on the fighting system. You can now die dramatically in the fight against the trolls. Which means that the game is playable now – in a [...]
What a day! My task was to do the level texture. Remember my characters? They won’t have any detailed texture, so the level must fit to teir grade of detail … well. Of course I got lost in digital painting. The first world – the mine – is some kind of colorful slobber. I concentrated so much on details and [...]