Tuesday, September 11th, 2012
Hey Rat fans and TRIer, after so many months of developing and prototyping we unfortunately have to let our little TRI take a longer nap. The reason is quite simple: money. The purses need to get refilled, which means we do some contract work for now. We are very sorry for this delay, and have to confess that we were [...]
Tuesday, August 7th, 2012
If you got TRI from Desura – download the new version with your Desura client. Or did you purchase it directly from our website? Just re-download the game via the link at the bottom of your receipt. (Send us a message in case of problems with the download.) What did change in version 0.1.6 ? First the sad part: your [...]
Surveys are good! It was good to put a survey right at the beginning of our pre-alpha. Almost 50 people filled it out and I want to show you some of the results of my evaluation. The best result is that most people who played the game seem to like it. First mission accomplished. Looking at the time people spend [...]
Just in short, a longer report will follow, soon. But you can now kickstart TRI together with 8 other indie games.
Wednesday, July 25th, 2012
Although games, websites or software in beta state always have the touch of banana software (“ripens at the customer’s”), testing and using a feature-complete, but buggy version is popular these days. You don’t even recognize the “beta”-button anymore. In contrast to the beta, the alpha version of a game lacks the implementation of most features, levels or functions. The game [...]
Wednesday, July 4th, 2012
Rejoice! You can now try and/or buy the pre-alpha of TRI!
Wednesday, June 27th, 2012
Yes, that’s right – TRI will be available on July the 4th, everywhere on the world known as the Indie Day, where Indie Developers come out of their caves and show around what they’re working on. (Well, at least that’s a nice fantasy.) In our case, that’s TRI! The game is still in the making (pre-alpha state), but we’re going [...]
Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and which problems it breeds, too. Typical pre-alpha problems We decided to make TRI as early available as possible. Not only to fund our development, but also to get feedback for game design decisions [...]