A Maze Open Screens and festival baby

There's one festival that's an absolute no-brainer, a must-go-every-year event for us: the incredibly colourful, inspiring, and inventive A MAZE. Festival in Berlin. With its talks, a huge exhibition, and wonderful attendees, all set in the relaxing atmosphere of Silent Green — a former crematorium right next to a cemetery — it’s weird, but in a very Berlin way.

We were there to enjoy new games, meet friends and colleagues, and show Mops & Mobs around a bit. Like every year, there was a space to showcase games outside the official award competition: the Open Screens. For two hours, Friedrich presented our Dungeon Novel to curious festival-goers.

Our slot at the Open Screens was on Friday from 12pm to 2pm (together with a few other games). While there was almost always someone playing Mops & Mobs, the attendance was pretty low overall, especially compared to the Long Night of Computer Games from the weekend before. Of course the game wasn't to blame for this, there just was a lot of great looking competition to play all around us — and midday maybe isn't the best time for showcasing? We're not disappointed by the outcome, though, as we got valuable feedback once again. Big thanks go to Phillip Gong for organising the Open Screens!

By the way, the only person who actually played the demo till the end (quite a feat, considering there were no chairs) left quite quickly without saying a word… our guess is that they were satisfied.

A Baby At A MAZE. – What Could Possibly Go Wrong?

This year also brought a new twist for us: we attended A MAZE. with our child. That alone was a whole new experience. Would it work out? Would it even be possible to enjoy the festival while caring for a baby?

In the end — no, it wasn't the same. I missed just forgetting time and space to submerge myself into the exhibited games and talks. I didn't watch any talk, but played more games than I expected. We took turns with childcare and split up, so we both could enjoy the festival. We even brought her to the exhibition - but that didn't work out for very long.

But after nearly a year with her, if we learned anything, it's this: be patient and let go of expectations. It was exhausting at times, but also fun and meaningful to bring her along. Indie games have always been something personal for us — it would be strange to exclude something so beautiful and personal when work and private life are so intertwined anyway.

So, yes, it works and we didn't regret it. (Okay, maybe the weather. That was annoying. Our plan to chill with her on the meadow in the festival area fell through for most parts.)

Looking forward to how next year will be.


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