PITMAN for PC on 4 different platforms

While we're still working on TRI 2, we unexpectedly released PITMAN on Windows/Mac last week. Why? Because it was easy to do. ;-)


Of course, the original version of Pitman, as an entry for the 7 Day Roguelike Challenge and named "Pitman Krumb" back then, already was for PC only; but this didn't really matter, as the basis for the new Pitman was the iOS version. This brought some minor problems with the interface and the handling, but eventually we could port the game.

Now there are four platforms in the internet where Pitman for Windows can be bought: Desura, Indievania, IndieCity, LittleIndie. If you want to play the game on Mac, you will have to rely on Desura; although Mac support is promised by all the other platforms, too - sooner or later.

   

 

The game costs $2.99, or €2.49, or £1.99, but we might change that price later. If you are not sure if Pitman really is worth this huge amount of money, you can give it a testdrive via the demo version on Kongregate beforehand, or just sit back and watch the gameplay video Jana made, right here!

Pitman PC Gameplay Trailer

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GGJ Leipzig 2012 – What a weekend!

The event I was planning since September finally took place. For everybody who couldn't join the Global Game Jam or was quarreling if a game jam is "useful": You really missed a very intense weekend full of fun and games to play and develop! Among 246 locations in 48 countries with 11182 jammers who made 2301 games!!!

We were 17 jammers in Leipzig who produced 7 games at the HTWK.

Our own entry:

Inclosssssssssssssssssssssssssssssssssssssssssssure, a Snake clone, where you have to surround your enemies to neutralize them.

https://www.youtube.com/?v=JEF90o-YZkU

You can download it here: PLAY!

A very nice video about our Leipzig Jam (in german):

https://www.youtube.com/?v=G0veRzuo0xE

More articles (in german):

Impressionen von Rico Bartsch (Teilnehmer): Lesen
Bericht von Andreas Reschetilowski (Teilnehmer): Lesen
LVZ-online: Lesen + Bilder

The other's games:

Bjoern Room - Artsy Not Game

Tactival Snake - Strategy Game

Ferocious Firefly - Action Game

Falcon Fight - Android

Snakearrow - Puzzle Game

You are your walls - Tactic Game

How to survive a GAME JAM?!

The Global Game Jam is the event to be part of, soon. So we collected some points you should consider, especially when this is your first game jam:

1. KNOW YOUR TOOLS
- Don't try out new tools - use engines, frameworks and things you know (or even invented).
- Use programs like GameMaker and Unity or frameworks like FlashPunk and LÖVE2D which were built to make games.
- There are several tools to make your life easier, like sprite editors, level editors, etc.

2. THINK SIMPLE
- Try not to make a whole game, instead experiment with ONE gameplay feature.
-> Or: Remake a simple game, but with a new twist or a different style.

- Also graphics should be a simple as possible.
-> Think also about drawing footage on paper and scan it. Be creative!

3. WORK IN TEAMS
- Try to not work alone, shared fun is double fun!
- Communicate to others what you can do best (programming, graphics, etc. - or even subsets: pathfinding algorithms, pixel art animation, etc.). Team up with like minded people with other skill sets.
- Talk to your team members and find out what they're interested in.

4. TAKE A BREAK
- Breath, eat, sleep. Go out for a walk. You have three days, use them well, but not only for working.
- Talk to other teams! Look what they are doing. Show your work. Don't get stuck with yourself!
- Sleep! Ideas and solutions to problems come up better when you are fresh minded!
- Don't just eat sugary stuff and pizza. Bring also fruits and vegetables with you, and don't forget to drink much. Or you will just feel full and immobile.

5. MISTAKES ARE OKAY
- Your first idea turns out to be stupid? No problem! Start anew, instead of trying to work around (and painting yourself into a corner). Remember: "If you realise you're riding a dead horse - dismount!"
- Don't immediately start with your first idea.

6. DON'T PANIC
- Most important lesson! There are plenty of game jams over the year. This doesn't need to be the best game you ever did. Just relax and enjoy being part of it!

If there are more suggestions you would like to add, write them in the comments! We would be pleased to hear your experience.

3rd place and further plans

The voting phase of Ludum Dare 22 finally ended and my hopes to be in the Top 50 were fulfilled - even more than that. "Soliloquy" is on the tenth place in the "Overall" category and, even more satisfying, on the third place for "Innovation". This really is something to brag about if there are 717 participants.

For me, Ludum Dare is about trying new things, and being rated by many fellow game developers so well in the corresponding category is really rewarding. Still, I stand to my rather ... negative port mortem, as this Ludum Dare made me feel very exhausted. But I saw that the next Ludum Dare in April 2012 will be an anniversary, a round 10 no less, so I'm tempted. :-)

 

In other news, there is, or rather: will be, Tri 2. "Tri" was my entry for Ludum Dare 20, a game about creating triangles in the game world and overcoming obstacles with them. The feedback for it was highly positive, so we are making a full version out of it as our first commercial PC/Mac game.

 

Of course, everything will get changed. ;-)

There will be a new setting, a new story, and more gameplay. There is nothing written in stone right now, so I don't want to spill most of the beans just yet.

But in order to keep myself motivated, I started a devlog on the forums of TIGSource, with status updates, thoughts about the process and the occasional screenshot. And we have even more plans with it: for the first time we want to try crowd-funding, for financial support of course, but also as some kind of marketing multiplier. The plan is to start a campaign in February, as soon as we have enough material, like a functional prototype, or concept arts from Jana.