Me Against The Mutants – Day 1

This post is part of the PITMAN Birthday Sale Week - check it out HERE!

As planned long before, we take part in the 7-Day-Roguelike-Challenge 2012, and currently are making a roguelike with AS3/Flashpunk. With less time at our hands, we wanted to have a smaller scope than last year (when we did "Pitman Krumb"), which basically means: no 3D (but pixel art instead), no big story or anything, only one dungeon and RPG elements next to zero. Think "3DRL" instead of "7DRL". Still, there should be at least one interesting gameplay mechanic, and this will be the INFINITY.

Before I explain this Infinity thing, here is the rough premise: In "Me Against The Mutants" you play a liquidator, trying to get rid of the radioactive material lying around everywhere and, which wasn't really part of the job, killing some mutants. You can walk around and hit enemies - simple as that.

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But as you're pretty weak, mostly weaker than the mutants stumbling around, you get a device ... the Infinity Generator. With it you can create rectangles which extend to infinite space (think Portal, but top-down 2D). At least that is the plan, currently I don't know a) if I can implement this device and b) if it really works as main gameplay. But this was another goal of us - the game should be a little bit experimental. This is true for me (programming the Infinity device) as it is for Jana: we never did a (more or less) full 2D game together, so there is enough new material for both of us to learn.

Right now, after ~10 hours of developing (we started Saturday, 13:37 local time), the following things work:

  • A dungeon gets generated. As the world in itself always has the same elements - a big forest, with some kind of building in the middle - this is how it always looks, but slightly different every time you start the game. The shape of the building varies, and the number of rooms. I did a small test of the dungeon generation algorithm beforehand, you can have a look at it here.
  • Different graphics for forest, building, walls.
  • The main character (four directions) walks around - not finished.

And that's it. Not very much, I expected to be faster programming-wise, but using a middleware I'm still not 100% proficient in is always holding me back. And as I don't use the Entity system of Flashpunk as it was meant to be used, it feels much less high-level, and I have to rethink many things; I even get the feeling that I do some things for the first time, which isn't that much fun.

So, even though I wanted to have the (basically) working game after this weekend, I might want to put more work into it during the week.

And while you're here, check out the other 7DRLs in the making

The BIG PITMAN Birthday Sale Week!

Yes, that's right! On 10th of March the Seven Day Roguelike Challenge 2012 started, and this means our beloved little Roguelike PITMAN is becoming one year old! You don't know what it is? No problem, watch a trailer right here!

In order to celebrate this meaningful date we start a sale for this whole week of roguelike joy! Also, come back daily, as there might be some extra specials for you waiting here. :-)

Saturday, 03/10/12: PITMAN is 66% off on: IndieCity! Special for today: An insightful interview with both Jana and Friedrich on truepcgaming.com about the development of PITMAN, and some general tidbits!

Sunday, 03/11/12: PITMAN is still 66% off on IndieCity! Special for today: The first longer posting about our 7DRLC 2012 entry, "Me Against The Mutants"! It offers insights of the development process and has screenshots!

Monday, 03/12/12: PITMAN is now 66% off on IndieCity AND LittleIndie! Special for today: An extensive interview from Jana with Andreas Podgurski, administrator of Little Indie, about indies, German indies, indie indies, Little Indie and achievements. Read it in English or German!

Tuesday, 03/13/12: PITMAN is still 66% off on LittleIndie! Special for today: We put nearly all our games' music in one big .ZIP! Download it, listen to it, be amazed! (Not necessarily in that order.)

Wednesday, 03/14/12: PITMAN is now 66% off on LittleIndie and Indievania! Special for today: A little break from all the stress this week - have fun! :-) (That is DRM-free and can be enjoyed best by turning off your computer, your monitor, and going for a walk in the park!

Thursday, 03/15/12: PITMAN is now 66% off on Indievania and Desura! Special for today: A new update from our 7DRL Challenge entry: read about the process and play a first prototype!

Friday, 03/16/12: PITMAN is STILL 66% off on Indievania and Desura! Special for today: So you all bought and played this little roguelike called PITMAN, correct? You also died a lot, amirite? Enemies and hunger every time, huh? Well, don't fret no more, here comes the ultimate guide to help you out!

Saturday, 03/17/12 + Sunday, 03/18/12: PITMAN is not only 66% off on Desura, but also 50% off on iTunes! Special for today: Mindfuck in your browser!

Come back after the weekend for some kind of post-mortem!

TRI – current state of development

Tri is our current project. As you can see it is deeply inspired by Portal, Thief, Zelda and a huge emphasis on gameplay. In the next weeks there will be more updates, especially from my art part.

https://www.youtube.com/?v=9cA-9cJQw8k