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Birds! They are everywhere!

Posted on December 14, 2022November 29, 2023 by Patrick Eckardt

Hello, this is Patrick, I am the new intern at Rat King and today I have the glorious opportunity to write about a cool new feature I added to the game. Birds! In some games the birds are more of a visual adornment, but in our game Patou they have a playful reason to exist,…

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Second devlog video

Posted on December 12, 2022November 29, 2023 by Friedrich Hanisch

In the second installment of our Patou vlog we talk a bit about what we use to create the little rivers in our scenes (spoiler: it’s River Auto Material), and how we add sound to them. As usual don’t hesitate to ask us questions in the comments! We might have mentioned this before, but if…

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You see Jana, Friedrich and the old and new version of Patou in comparison.

We started a devlog

Posted on December 1, 2022November 29, 2023 by Jana Reinhardt

In the past we regularly talked about our progress in vlogs. Now that we are on good terms with our project, again, we talk about the re-design. Why it was necessary is something we talk about in the first episode.

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GameDev Leipzig Meetup in November

Posted on November 18, 2022November 29, 2023 by Friedrich Hanisch

We went to yet another GameDev Leipzig Meetup yesterday. This time we didn’t prepare a talk, but people could play the current state of the on my laptop. As tradition demands, we did yet another redesign of the game, both in looks and in functionality … We will write about this in more detail later…

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Troll talking

The Talking Troll

Posted on October 9, 2022November 29, 2023 by Jana Reinhardt

A new week – a new video: This time we were working on dialogue systems for NPCs again. Friedrich built an easy system to add different perspectives and animations to the dialogue. In case of the troll we want the player/Kit to feel small and invoke that with the different camera perspectives.Jana was working on…

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Glauco opneing his maw

Entering the Maw

Posted on October 2, 2022November 29, 2023 by Jana Reinhardt

The world of PATOU is connected with Portals. For quite a while we were using the typical stone portals you see in far too many games. Finally, we found a much more imaginative and fun way to transport Kit: By having her enter the maw of this stone head (called “Glauco”), inspired by an Italian…

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Talking!

Posted on August 30, 2022November 29, 2023 by Friedrich Hanisch

Friedrich here! This video shows the current state of the NPCs the player can talk to: Looks pretty simple! But this actually shows several systems that were recently implemented or made more reusable: The “dialog” (in this case it’s just Kit talking) was created with our dialog editor connected The dialog file also calls a…

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Running through the world

Posted on July 30, 2022November 29, 2023 by Jana Reinhardt

Jana here! Patou’s world is coming along nicely, and it’s fun already to run through the foliage on the back of this giant dog. We will need a better female voice actor one day, though – I hate hearing my voice testing the level design! 😜 Music by the amazing @PaulHanisch!

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GameDev Leipzig Meetup in July

Posted on July 29, 2022November 29, 2023 by Friedrich Hanisch

Friedrich here! We attended the July’s edition of the GameDev Leipzig Meetup. There we held a short presentation about our game project – comparing the then (i.e. the first prototype from the beginning of the year) and the now (i.e. the current graphics style). Afterwards the participants mingled outside, where Jana and I talked about…

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