Friedrich here! This video shows the current state of the NPCs the player can talk to: Looks pretty simple! But this actually shows several systems that were recently implemented or made more reusable: The “dialog” (in this case it’s just Kit talking) was created with our dialog editor connected The dialog file also calls a…
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Running through the world
Jana here! Patou’s world is coming along nicely, and it’s fun already to run through the foliage on the back of this giant dog. We will need a better female voice actor one day, though – I hate hearing my voice testing the level design! 😜 Music by the amazing @PaulHanisch!
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GameDev Leipzig Meetup in July
Friedrich here! We attended the July’s edition of the GameDev Leipzig Meetup. There we held a short presentation about our game project – comparing the then (i.e. the first prototype from the beginning of the year) and the now (i.e. the current graphics style). Afterwards the participants mingled outside, where Jana and I talked about…
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Working on a new game
Introducing: PATOU! Since this year we are working on a new game about family, nostalgia and a big dog that helps you digging out mysterious ruins. PATOU is a narrative adventure with puzzle elements. Our focus is on exploring surreal dreamscapes and understanding your fluff companion. Our current task is to design the memory islands…
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