Hello, this is Patrick, I am the new intern at Rat King and today I have the glorious opportunity to write about a cool new feature I added to the game. Birds! In some games the birds are more of a visual adornment, but in our game Patou they have a playful reason to exist,…
Read moreSecond devlog video
In the second installment of our Patou vlog we talk a bit about what we use to create the little rivers in our scenes (spoiler: it’s River Auto Material), and how we add sound to them. As usual don’t hesitate to ask us questions in the comments! We might have mentioned this before, but if…
Read moreWe started a devlog
In the past we regularly talked about our progress in vlogs. Now that we are on good terms with our project, again, we talk about the re-design. Why it was necessary is something we talk about in the first episode.
Read moreGameDev Leipzig Meetup in November
We went to yet another GameDev Leipzig Meetup yesterday. This time we didn’t prepare a talk, but people could play the current state of the on my laptop. As tradition demands, we did yet another redesign of the game, both in looks and in functionality … We will write about this in more detail later…
Read moreThe Talking Troll
A new week – a new video: This time we were working on dialogue systems for NPCs again. Friedrich built an easy system to add different perspectives and animations to the dialogue. In case of the troll we want the player/Kit to feel small and invoke that with the different camera perspectives.Jana was working on…
Read moreEntering the Maw
The world of PATOU is connected with Portals. For quite a while we were using the typical stone portals you see in far too many games. Finally, we found a much more imaginative and fun way to transport Kit: By having her enter the maw of this stone head (called “Glauco”), inspired by an Italian…
Read moreTalking!
Friedrich here! This video shows the current state of the NPCs the player can talk to: Looks pretty simple! But this actually shows several systems that were recently implemented or made more reusable: The “dialog” (in this case it’s just Kit talking) was created with our dialog editor connected The dialog file also calls a…
Read moreRunning through the world
Jana here! Patou’s world is coming along nicely, and it’s fun already to run through the foliage on the back of this giant dog. We will need a better female voice actor one day, though – I hate hearing my voice testing the level design! 😜 Music by the amazing @PaulHanisch!
Read moreGameDev Leipzig Meetup in July
Friedrich here! We attended the July’s edition of the GameDev Leipzig Meetup. There we held a short presentation about our game project – comparing the then (i.e. the first prototype from the beginning of the year) and the now (i.e. the current graphics style). Afterwards the participants mingled outside, where Jana and I talked about…
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