Factsheet

Developer:
Rat King
Based in Halle (Saale), Germany

Release date:
2011/2012

Platforms:
itch.io
Google Play

Website:
pitman.ratking.de

Regular Price:

USD$1,50 - $2,49

Description

You are Krumb, a dwarven pitman with the quest for mighty artifacts. On your journey through mysterious mines, swamps and dungeons you will encounter many dangerous enemies, from the malicious cave goblins to the enormous trolls. Drink from health fountains, open treasure chests, collect a wide range of food, weapons and magical items and use them wisely - to eventually stand your ground against the perils that await you!

History


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Initially made for the "Seven Day Roguelike Challenge" the game got a complete overhaul. Pitman will let you die a thousand deaths ... and make your survival especially satisfying!


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Features

  • RPG - create the hero you want, like a dwarven sorcerer or a powerful warrior
  • turnbased - for a tactical course of action
  • 3D boardgame style - build the world while playing
  • randombased - no game will be like the one before
  • WIN / MAC / LINUX / iOS / Android

Videos

Pitman - PC - Trailer YouTube


Images

Pitman_PC_Mine_02.png
PitmanWithTorch.png
Pitman_iOS_Mine_Shooting.png
PitmanDungeonMonster.png
Pitman_PC_Crypts_01.png
Pitman_PC_Castle_01.png
Pitman_PC_Mine_01.png

logo


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Selected Articles


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  • "Great! - An overlooked game with great feel and atmosphere. Very replayable too."
    - Scarfoo, App Store Slovenia
  • "Good music, new concept of dungeon generation, good atmosphere. Definitely recommend to any fans of rogue-likes."
    - raensi, Desura
  • "There is enormous potential here. I spent half the night playing Pitman when I should been sleeping."
    - funambolist, Touch Arcade
  • "Get this Game!I know what I'm going to be doing for the next couple weeks.."
    - Fools08, US AppStore

Request Press Copy

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Blog posts
about Pitman and Rogue-likes on ratking.de.


About Rat King

Boilerplate
Rat King, that is Jana Reinhardt and Friedrich Hanisch. They love to make weird game experiences - most often with first-person perspective - that enable players with more freedom than walking through tubes. Their emphasis lies on mainstream-incompatible designs, atmosphere and characters. This is why they participate in game jams regularly, where one can work quickly and intensely on new ideas with like-minded people. For their creations they often use Photoshop, 3dsmax, Unity, coffee and mild confusion.

More information
More information on Rat King, our logo & relevant media are available here.


Pitman Credits

Friedrich Hanisch
Game Design, Scripting

Jana Reinhardt
Artist, Game Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks