Factsheet

Developer:
Rat King
Based in Halle, Germany

Founding date:
January, 2011

Website:
ratking.de

Press / Business Contact:
jana@ratking.de

Social:
Twitter Friedrich Hanisch
Twitter Jana Reinhardt
facebook.com/RatKingEntertainment

Releases:
TRI
Pitman
Jam Games
Tumblox

Address:
Robert-Franz-Ring 3
06108 Halle
Germany

Phone:
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Description

We are Jana Reinhardt and Friedrich Hanisch, or in short: Rat King. We create weird first-person experiences that enable players with more freedom than walking through tubes. Our emphasis lies on mainstream-incompatible designs, atmosphere and characters. This is why we love to participate in game jams, where one can work quickly on new ideas in an intense atmosphere. We use Photoshop, 3dsmax, Unity, coffee and mild confusion.

History

Early history

In 2004 both of us studied multimedia design at the Burg Giebichenstein University of Art and Design in Halle, Germany. We met there and worked together, creating game prototypes. Since back then, our concepts were dedicated to gameplay and a unique look. We plan to continue this journey, trying new types of game mechanics along the way.

Games for Mobile

In the first two years of our existence we mostly created games for iOS devices, as they gave us the necessary restriction after we made huge-scoped prototypes only (for university projects). The games we made are the roguelike Pitman and the puzzle game Tumblox.

Currently

Since 2012 we are working on our first-person gravity platformer with triangles, TRI. We are going to release TRI with the help of Rising Star Games on October, 9th 2014.

Projects


Videos

TRI - Release Trailer YouTube

The Making-of TRI - Starting with Ludum Dare YouTube

The Making-of TRI - The Hassle with story YouTube

Rat King Showreel YouTube


Images

AMazeFest2013_JanaUFriedrich.png
Spielsalon2013_FriedrichAndBjoern.png
GlobalGameJam2014_Friedrich.png
Spielsalon2013_Jana.png

There are far more images available for Rat King, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition


    Selected Articles

    • "[About TRI:] As visuals go, this is one of the more unique and over-exaggerated worlds that I’ve come across in the indie game scene to date, with vibrant tones of orange and red painted against the towering structures found in each level. The cel-shaded aesthetic compliments the game’s East Asian themes, giving the world a somewhat mysterious aura that makes you want to explore."
      - Andy Moore, The Indie Mine
    • "[About TRI:] Spatial awareness. The calculated construction of triangles. Dungeons in towers. Vertiginous abysses. Wild falls. The creation of mystical paths. Reflected rays of light. Puzzles. Odd characters. Music. Transformable structures. Colours. TRI."
      - Konstantinos Dimopoulos, Indiegames.com
    • "[About TRI:] It's during these moments of precursor and reflection - teased by the level's close-knit and smart design - that a strange pleasure rises up in me."
      - Chris Priestman, Indie Statik
    • "[About TRI:] "Crazy charming aesthetics will delight fans of puzzle games.""
      - Mauvais Vitrier, Game Sphere FR

    The Rat King blog
    In this blog we talk about festivals, events we attend and the development of all our games. ratking.de.


    Team & Repeating Collaborators

    Friedrich Hanisch
    Game Design, Scripting

    Jana Reinhardt
    Artist, Game Design


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks