We just hit the “Publish” button in the back-end of PATOU’s Steam page – which means it’s now possible to wishlist it and write your thoughts in the Steam discussion board. While we’re still working on the game it’s a nice milestone to have an official store presence already. By the way, we’re currently working…
Read moreAuthor: Friedrich Hanisch

At the AMAZE 2023
We attended the AMAZE two weeks ago and got some great feedback by people who play-tested the game during our 3 hours at the Open Screens. After several years of a pandemic that forced every exhibition to be online-only mostly, visiting the AMAZE this year was an absolute must. And it really still is the…
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Start menu
This is just a minor thing when it comes to creating PATOU, but of course it has some importance: The start menu is the first thing people will see from a game (apart from the 50 company logo animations, of course) and therefore set expectations. There are games with very beautiful menu screens with a…
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Third devlog video
In our third short episode of the Patou vlog we have a closer look at the portals in the world of the game. While their core functionality of transporting the protagonists from one place to the other is quite simple, the implementation can be quite tricky.
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Second devlog video
In the second installment of our Patou vlog we talk a bit about what we use to create the little rivers in our scenes (spoiler: it’s River Auto Material), and how we add sound to them. As usual don’t hesitate to ask us questions in the comments! We might have mentioned this before, but if…
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GameDev Leipzig Meetup in November
We went to yet another GameDev Leipzig Meetup yesterday. This time we didn’t prepare a talk, but people could play the current state of the on my laptop. As tradition demands, we did yet another redesign of the game, both in looks and in functionality … We will write about this in more detail later…
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Talking!
Friedrich here! This video shows the current state of the NPCs the player can talk to: Looks pretty simple! But this actually shows several systems that were recently implemented or made more reusable: The “dialog” (in this case it’s just Kit talking) was created with our dialog editor connected The dialog file also calls a…
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GameDev Leipzig Meetup in July
Friedrich here! We attended the July’s edition of the GameDev Leipzig Meetup. There we held a short presentation about our game project – comparing the then (i.e. the first prototype from the beginning of the year) and the now (i.e. the current graphics style). Afterwards the participants mingled outside, where Jana and I talked about…
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