It is time to go for good old Patou. We are saying goodbye to the old model and hello to the new one.
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New Devlog: Fog and volume effects
It’s time for a new devlog! This time Friedrich and Jana talk about the atmospheric effects. Those are not just tools to let PATOU look nice, but also function as a symbol for memories – or in case of fog: forgetting things. Though, implementing fogs was a challenge. Why? Friedrich explains how the volumetric and…
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Third devlog video
In our third short episode of the Patou vlog we have a closer look at the portals in the world of the game. While their core functionality of transporting the protagonists from one place to the other is quite simple, the implementation can be quite tricky.
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Birds! They are everywhere!
Hello, this is Patrick, I am the new intern at Rat King and today I have the glorious opportunity to write about a cool new feature I added to the game. Birds! In some games the birds are more of a visual adornment, but in our game Patou they have a playful reason to exist,…
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Second devlog video
In the second installment of our Patou vlog we talk a bit about what we use to create the little rivers in our scenes (spoiler: it’s River Auto Material), and how we add sound to them. As usual don’t hesitate to ask us questions in the comments! We might have mentioned this before, but if…
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We started a devlog
In the past we regularly talked about our progress in vlogs. Now that we are on good terms with our project, again, we talk about the re-design. Why it was necessary is something we talk about in the first episode.
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GameDev Leipzig Meetup in November
Friedrich here! We went to yet another GameDev Leipzig Meetup yesterday. This time we didn’t prepare a talk, but people could play the current state of the on my laptop. As tradition demands, we did yet another redesign of the game, both in looks and in functionality … We will write about this in more…
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The Talking Troll
A new week – a new video: This time we were working on dialogue systems for NPCs again. Friedrich built an easy system to add different perspectives and animations to the dialogue. In case of the troll we want the player/Kit to feel small and invoke that with the different camera perspectives.Jana was working on…
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Entering the Maw
The world of PATOU is connected with Portals. For quite a while we were using the typical stone portals you see in far too many games. Finally, we found a much more imaginative and fun way to transport Kit: By having her enter the maw of this stone head (called “Glauco”), inspired by an Italian…
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