Let’s start with the shiny new trailer showcasing more gameplay: In case you’re attending the devcom, there will be also be a demo available to playtest. And we can’t wait for the reactions! Sure, we’re playtesting a lot with friends and other gamedevs, but this is the biggest demo we did so far with three…
Read moreAuthor: Jana Reinhardt
We’ll be at Devcom!
Right after we achieved our first major waypoint – to have a Steam page where you can wishlist PATOU – and first exhibitions to showcase and test our good fluff boy, we’re happy to announce that our next waypoint is on the horizon: We will be at Devcom! We submitted PATOU for the Devcom Indie…
Read moreNew Devlog: Talking about Dialogs
Since Behind Stars and Under Hills we wanted to bring back dialogues in our games. PATOU is heavily about memories. Thus, perfect to add some effort and flavor into dialogs, as players will spend some time with our characters. For our dialogues, Friedrich was reworking his dialog editor connected to allow branching dialog with choices,…
Read moreNew Devlog: Patou is dead, long live Patou!
It is time to go for good old Patou. We are saying goodbye to the old model and hello to the new one.
Read moreNew Devlog: Fog and volume effects
It’s time for a new devlog! This time Friedrich and Jana talk about the atmospheric effects. Those are not just tools to let PATOU look nice, but also function as a symbol for memories – or in case of fog: forgetting things. Though, implementing fogs was a challenge. Why? Friedrich explains how the volumetric and…
Read moreWe started a devlog
In the past we regularly talked about our progress in vlogs. Now that we are on good terms with our project, again, we talk about the re-design. Why it was necessary is something we talk about in the first episode.
Read moreThe Talking Troll
A new week – a new video: This time we were working on dialogue systems for NPCs again. Friedrich built an easy system to add different perspectives and animations to the dialogue. In case of the troll we want the player/Kit to feel small and invoke that with the different camera perspectives.Jana was working on…
Read moreEntering the Maw
The world of PATOU is connected with Portals. For quite a while we were using the typical stone portals you see in far too many games. Finally, we found a much more imaginative and fun way to transport Kit: By having her enter the maw of this stone head (called “Glauco”), inspired by an Italian…
Read moreRunning through the world
Jana here! Patou’s world is coming along nicely, and it’s fun already to run through the foliage on the back of this giant dog. We will need a better female voice actor one day, though – I hate hearing my voice testing the level design! 😜 Music by the amazing @PaulHanisch!
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