It is time to go for good old Patou. We are saying goodbye to the old model and hello to the new one.
Read moreAuthor: Jana Reinhardt

New Devlog: Fog and volume effects
It’s time for a new devlog! This time Friedrich and Jana talk about the atmospheric effects. Those are not just tools to let PATOU look nice, but also function as a symbol for memories – or in case of fog: forgetting things. Though, implementing fogs was a challenge. Why? Friedrich explains how the volumetric and…
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We started a devlog
In the past we regularly talked about our progress in vlogs. Now that we are on good terms with our project, again, we talk about the re-design. Why it was necessary is something we talk about in the first episode.
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The Talking Troll
A new week – a new video: This time we were working on dialogue systems for NPCs again. Friedrich built an easy system to add different perspectives and animations to the dialogue. In case of the troll we want the player/Kit to feel small and invoke that with the different camera perspectives.Jana was working on…
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Entering the Maw
The world of PATOU is connected with Portals. For quite a while we were using the typical stone portals you see in far too many games. Finally, we found a much more imaginative and fun way to transport Kit: By having her enter the maw of this stone head (called “Glauco”), inspired by an Italian…
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Running through the world
Jana here! Patou’s world is coming along nicely, and it’s fun already to run through the foliage on the back of this giant dog. We will need a better female voice actor one day, though – I hate hearing my voice testing the level design! 😜 Music by the amazing @PaulHanisch!
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Working on a new game
Introducing: PATOU! Since this year we are working on a new game about family, nostalgia and a big dog that helps you digging out mysterious ruins. PATOU is a narrative adventure with puzzle elements. Our focus is on exploring surreal dreamscapes and understanding your fluff companion. Our current task is to design the memory islands…
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