What a day! My task was to do the level texture. Remember my characters? They won't have any detailed texture, so the level must fit to teir grade of detail ... well.
Of course I got lost in digital painting.
The first world - the mine - is some kind of colorful slobber. I concentrated so much on details and colors that I didn't recognize how similar wall and floor looked to each other. You might get really mad when you play this level too long. Also someone asked if our game plays in hell.
The next level - our lost culture - is much better. But still too detailed. The 64x64 version looks more intensive, but we're NOT going to scale this down ... although it might fit to the monsters much more.
The last texture was a fail. I don't know what happened. It was late and I was just drawing, drawing, drawing. And trying to map dungeon boxes like an outdoor level. They look more like a young girl's chalk drawings, but not like a texture. And today I remembered that our look should imitate boardgames ... and not reality.
Hopefully my items will get more minimalistic today.
The game on Friedrich side took great progress. The pathfinding was implemented and the trolls and dwarfs are jumping through the dungeon. Plus you can now place a new level card when you leave another.