For a pretty long while, we planned and prototyped a game that we called Behind Stars and Under Hills. After we pitched the first prototype to publishers, we kind of restarted the project, for which our vision was a grand one – but it also was a blurry one, a bit too blurry for a project of this kind. Behind Stars needed a relatively big open world and a cohesive story from A to Z. And while this is doable of course, we never were satisfied with the stories, settings and characters we thought of, and it was never enough. In the end we had to admit that a big coherent world isn’t something we should do, even though we liked Behind Stars a lot.
So now we search for another project, and for that we try to find a spark that will give it life. There are several gameplay mechanics we both like and want to pursue, so naturally we chose one of those. One of them is stealth, a gameplay that – in our minds – is always exciting, as the player is both powerful and in danger all the time. There is something oddly satisfying in hiding and stealing from enemies, and for us it always feels better than going on a rampage. So yes, let’s do a Thief-clone!
Simply copying an existing game is boring though, and dishonourable, and just not our style. Instead we will try to make it our own game, and for that we look at other inspirations, and thinking of what we can do actually different, without diluting the stealth experience. Being inspired comes naturally (or not), but trying to come up with “new” elements, unused ideas – that’s hard, maybe impossible nowadays.
So I created a questionnaire for ourselves, by writing down questions that somebody could ask about the project or that nobody would ever ask. Here are some examples:
- What does the game tell about you, the developers?
- Draw the logo of the game.
- Collectibles: what does the player constantly click on? Does it make them happy?
- Is there any sex in the game, and if yes, will it arouse the player?
- What does the game do differently from all the other games out there?
- What is the most irrelevant feature of the game that still has to exist?
- When the game is made to a movie, who should definitely be part of the cast?
- If the game were a person, how often would you invite them to dinner?
Some of the questions are probably superfluous, some are plain bad; to be fair, the questionnaire was created spontaneously and without a lot of revision. In any case the idea behind it is to find out the shared vision, and also to get inspired by looking at the whole project from a completely different perspective. So we printed the questionnaire twice so each of us could fill it out individually. We wrote down the answers, drew some scribbles, and then talked about the result. It was interesting to see where our common ground is, but also where we would differ completely.
If you are interested in the questionnaire, for your own game project or just for a laugh, it is online on Google Docs but also downloadable as PDF, ready to print and fill out. If you don't like any of the questions, just leave them out.
And yeah – more to come about our new project soon, hopefully.