Category «Game Development»

Short interim project: Mops & Mobs

While PATOU is still in the making but also in need of funding (hello, publishers!), we started a shorter interim project. We focused on all the design elements that come fluently to us and combined them: Exploration, character dialogues and giving players some freedom to decorate things. VoilĂ : Here comes Mops & Mobs!

A red-hooded small creator stands in a dark cellar like place with lots of candles and a chimney in the back.

We love dungeon fantasy settings in games, comics and pen&paper - and Friedrich always wanted to work on a crawler someday. While there already are quite some interesting takes on the genre, we decided to change things a bit. Instead of being an adventurer going to slay the hell out of monsters, you take the noble job of a janitor. You care for the well-being of the dungeon's monsters, pick up adventurers' left-overs, decorate the dusky halls and passages and find ways to let our beloved Dungeon Master look more competent.

By focusing heavily on the monsters and their personality, Mops & Mobs also is a visual novel-styled game. You do quests which are powered by our own dialogue editor Connected, as we use it to write non-linear and context-sensitive dialogues.

As a change of pace - and for reasons many of our readers probably can guess - we didn't use Unity this time as game engine for Mops & Mobs, but Godot instead. After only a few weeks of evaluation and orientation we're confident with our choice - Godot definitely has its quirks and short-comings, but allows quick iteration and prototyping and is perfect for the scope of the game.

A parchment that declares: We are hiring! Looking for a Dungeon Custodian Extraordinaire

So far, we created a short prototype, where you can play test our idea of becoming a dungeon janitor. Sounds like a job you'd like to do? Head over to itch.io to download the free demo!

If you want to support this project, you can also wishlist Mops & Mobs on Steam!

PATOU has a Steam page

Our current game project PATOU is now on Steam, of course still Coming Soon™. But it's a milestone we'd like to share here. Apologies for not updating this blog more than once per year - we're writing small articles over at the Patou blog from time to time, and experimented with video devlogs and dev streaming.

Be sure to put PATOU on your wishlist, because that helps us with promoting the game!


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In other news we attended the A MAZE 2023 two weeks ago, and we had a blast to meet old and new friends, play extremely creative games, and watch some very cool performances. The new location (a repurposed crematory) was both vast and stylish, and thankfully the weather was great too.

We took the opportunity to showcase PATOU at the Open Screens for a few hours and gathered valuable feedback. In the end the game was positively received, even though most areas can be improved of course. Overall it was a great experience for us because we only saw the demo coming together just one or two days before the A MAZE - sharing it in this state was an emotional rollercoster.

If you want to discuss the game or anything else really, visit our Discord!

Working on a new game

Introducing: PATOU! Since this year we are working on a new game about family, nostalgia and a big dog that helps you digging out mysterious ruins.

PATOU is a narrative adventure with puzzle elements. Our focus is on exploring surreal dreamscapes and understanding your fluff companion. In the upcoming months we want to share development news and other stories on Patou's own blog.

The game is funded by EFRE and the MDM.

By the way - if you're wondering what happened to the stealth game we were planning last year, don't give your hopes up yet!