Tag «7DRL»

Mondar at the A MAZE 2019

We visited the A MAZE this year, and it was relaxing and fun. After missing it in 2018 (we went to the Reboot in Croatia instead), we were eager to meet fellow German and international developers in Berlin again. For those who don't know the A MAZE, it's a games festival with exhibition, talks, live music and workshops (and probably more). The focus is on art/games, and not on the business side or even the development of games. It's all about personal stories, crazy, mesmerizing and/or glitchy visuals, VR/AR/MR/XR/PR and generally digital weirdness. So, we had a good time.

The A MAZE happened at a new location this year, at the SEZ, a big building reminding Friedrich of his former school which was built in the 70s. While the Urban Spree was always very fitting for the AMAZE in our opinion, the SEZ brought the event together well and was also better suited for this year's cold weather. The venue change was good!

In order to justify our visit a bit, we also brought Mondar's Dungeon with us and showcased it for a few hours at the Open Screens (right next to Sos' Open Sound System). Some people eagerly played the game and gave feedback, and overall we are stoked by the positive reception. Mondar's Dungeon was originally meant as our entry for the 7-Day-Roguelike-Challenge (yes, the same event Pitman Krumb was part of, back in 2011!), but we didn't finish in time and instead worked a bit more on it until it felt complete. The elevator pitch: "Mondar's Dungeon is a roguelike, but with cards." While future updates might still come, it is mostly finished and can be played on itch.io for free!

Our friend Björn was also at the A MAZE. He released his game Murder Machine Mini on Steam two days before, and Friedrich lent his laptop so he could present the game at the Open Screens too. He did, and quite a few people had a good look at this retro shooter.

As mentioned before, the A MAZE also offers talks and workshops, and we attended some of these. For example, while Jana took part in a workshop by Anita Sarkeesian about diversity and representation in games, Friedrich was more interested in the technical side of game creation and attended workshops about ray marching shaders and about stage design in Unity. But our personal highlight were the Hyper Talks, where nine creators each had five minutes for talking about everything, from playing with dogs to creativity burn-out.

It goes without saying - we also talked to friends and friendly people at the venue all the time, discussing games, game design and the weather. Jana took part in a podcast (about game difficulty), over at the Saftladen.

Now what does the future hold for Rat King? Sadly, Behind Stars and Under Hills is on hiatus with an unknown fate. But to keep going, we accept commissioned work - the second half of 2018 was dedicated to the game for an app about the sky disk of Nebra, commissioned by MotionWorks GmbH. This sky disk is probably the oldest still existing depiction of the cosmos - we will write a bit more detailed blog post about the game soon.

Of course Rat King is still indie, thus we create concepts and prototypes for different game ideas floating in our collective rat hive mind. This blog will hopefully be more active again soon!

7-Day-Roguelike 2017

Yet again I participated in the annual 7-Day-Roguelike Challenge, and created a first-person roguelike. I call it They Look Strange And Have To Die, and while it has all the roguelike elements you know and love (random generation, turn-based gameplay, permadeath) it also is a first-person shooter. So it was a bit of an experiment. It was done within the seven days, but only the last two saw most of the development, as our current game project Behind Stars and under Hills was calling, too.

Originally the music in the game were tracks by other composers (royaltyfree), but since version 0.9.1 it was replaced by more fitting songs by Johannes-Paul Hanisch! The after-compo version also adds sound effects, which do a lot to the atmosphere.

Overall the game is pretty short, as I only had time to create three levels, but the amount of alien queens and the lack of ammo might compensate for that. ;-)

You can download Look Strange And Have To Die on itch.io! I also created a video where I talk for a bit about the game:

7DRL-Challenge 2017: They Look Strange And Have To Die - Developer Commentary

Be aware that YouTube videos try to set cookies and contact Third Party servers!

Update for TRI, Making-Of 2, Game Jams, Presskit

TRI

We finally could release a new version of TRI - after "ObliviousFox" comes "OptimusFox" (or in numbers: the game has now version 0.4.1)! Here are the most important changes:

  • Fixed missing collision geometry in level "Tower of Nowhere"
  • Hidden stone parts now save and load their position correctly
  • Kami part of Level "Prisons" is now beatable
  • Changed level info in the pause screen
  • Loading screen can't appear anymore when loading right after death

Level 16

If you got the game via any platform (Desura, our own website, IndieGameStand, GamersGate) we recommend you download the new version as soon as possible, as you can't complete the game otherwise. (Sorry for that!) While we're at it, we'd also like to mention that TRI is now also on itch.io.

      Making-Of, Part 2!

We filmed the second installment of our TRI Making-of series! Have a look:

You can find the first part on YouTube.

      Game Jams!

Two weeks ago, the 7-Day-Roguelike Challenge 2014 started. Tradition demanded that we should participate, and so we did. Unfortunately our ideas didn't trigger the right motivation, and in the end I (Friedrich) started on Friday alone, with only 2.5 days left, to make a small game named Variablo that already got a bit of nice press coverage. In Variablo you have to not only walk through a dungeon and kill monsters, but also move parts of the dungeon around like in a sliding puzzle. It's inspired by the board game Master Mind. It's fairly short.

7drl2014-08

But wait, there's more - this Saturday, Mini Ludum Dare 50 starts - and I am the host! I had several ideas in mind for the theme, but ultimately decided to please the fans and announced that participants need to make a Demake.

miniLD50

Demakes are remakes of already existing games that use a "less advanced" technology - like going from 3D graphics to 2D - or they only present a subset of the original gameplay. Officially the MiniLD starts Saturday and ends Monday, but you can create and upload the game until end of March.

      EGX Rezzed

We changed our plans and decided to fly to Birmingham, UK, the next week, to visit the EGX Rezzed. So if you're around from Friday to Saturday (28th - 30th), and want to have a chat, we will be near the Leftfield Collection (where they exhibit TRI) from time to time! Hope to see you there!

Of course, we will still visit the A MAZE. / Berlin in April. Phew, a lot of traveling around in such a short time frame!

      Presskit

Last but not least Jana took the time to create a new presskit for not only TRI but also about us and our company. She used the excellent presskit() by Rami Ismail. We also have subpages for Pitman, Tumblox and our game jam games now, complete with descriptions, screenshots and videos.

That's it for today! Thanks for reading!