Tag «update»

TRI – new update

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We published an update for our game TRI: Of Friendship and Madness! The new version 1.1 got the codename "QuadraticTriangle" and as usual contains some minor bug-fixes and changes to the game. Here are the more important improvements:

  • Added Finnish language for in-game texts
  • Added Polish language for in-game texts
  • Removed warning about not supporting Intel graphics cards, as it was confusing
  • Added bindable key "Menu" - this is what happens when you press ESC to call the pause menu. (The ESC key will always do it, but now you can add another binding.)
  • Removed some wood surface in a location in Chapter 15, to allow coming back to one of the hidden idols by creating triangles

Bug fixes include:

  • Fixed initial resolution fullscreen change
  • Fixed level timer not resetting
  • Fixed Monk talking through the ceiling in Chapter 13
  • Fixed potential bug with some Steam achievements not unlockable
  • Fixed potential bug with not working door in Chapter 12 - needs level restart (minor fix)
  • Fixed bug with quality settings - low shadow settings would also lower quality of characters

If you find any problems with the update, please leave us some feedback and refer to this older announcement on Steam on how to send us relevant crash logs.

If you own TRI on Steam the game should update itself as soon as you restart the client. If you have the game DRM-free on any other store, you will need to download the package again. At the moment, HumbleStore and itch.io already have the latest version, while GOGcom and IndieGameStand will follow soon!

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TRI – Award and Update

Exciting news AND great news ahead!

I still can't believe it myself, but our game TRI won an award just yesterday. So it's now officially the Best Youth Game according to the German Computer Game Award 2015! The award in this category comes with a prize money of around 50,000 Euros - which hopefully helps us to finance our next project.

\o/ CELEBRATION \o/

Dear judges of the Computerspielpreis: thank you very much for this honor. And also a big thanks to all the congratulators!

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Onwards to the other news. We took the time to update TRI. The latest release "PythagoreanBeauty" mainly contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience. Some of the levels improvements and additions are:

  • Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
  • Added some stepping stones to "A Temple on the Mountain"
  • Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
  • Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
  • Added a lever for a gate in front of an idol in "Out of the Box"
  • Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
  • Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches

A partial list of bugs removed:

  • Fixed a rare, scale related bug with the elevator in "Wings in the Void"
  • Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
  • Fixed subtitles not being shown anymore after pressing Escape
  • Fixed end statistics (played chapters and such)
  • Fixed a bug which caused resetting the statistics when restarting a level
  • Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
  • Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again

Other changes include:

  • Improved black border and skip button for cutscenes
  • Added option to deactivate the voice of the Monk
  • Added a text in pause menu screen indicating how many chapters were played in the current playthrough
  • Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)

A complete list can be found in the Steam announcement. We tried to listen to what players said in the forums and via mail as much as we could, and especially the less deadly light rays might be very welcome to some of our players! Sadly, some things reported we didn't fix because we just could not reproduce the behaviour. So, in case you found a bug, it would be great if you could send a relevant save game and the last log to us, together with a description of the bug. (The Steam announcements also contains the folders where to find the save games and the log file.)

Last but not least, if you happen to attend the Lange Nacht der Computerspiele in Leipzig this Saturday - Friedrich will be there from 3:00pm, interviewed by the famous René Meyer for 20 minutes.

TRI – MagicalMonk update is out! + Greenlight


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Good morning everybody,

we recently released the brand-new and shiny update for TRI. As the value, i.e the content and quality, were increased significantly we also increased the price.

Those of you who already bought the game: just head to your client (Desura) OR mail-account. We sent those who bought the game via our shop an eMail. Because this shop got a bit messy to update, we switched over to the Humble Store. There you can directly download the game for PC/MAC/Linux, and also get it on Desura via an individual key.

If you want to get TRI now be aware that we have two editions prepared!

monkedition

foxedition

So, TRI can now be purchased via Humble Store (see above), Desura and IndieGameStand.

The update contains:
~ 12 completely playable levels
~ Fox and Monk
~ gameplay and level design improvements
~ nicer textures and decorations

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Reviews:

„It‘s during these moments of precursor and reflection - teased by the level‘s close-knit and smart design - that a strange pleasure rises up in me.“

Chris Priestman, Indie Statik

„The German developers seem to have done a great job crafting levels where our ability to create triangular platforms (and deform them in real time) will be put to the test, especially when we decide to dissect every room facilities until we find all secrets.“
Flavio Soldani, IdealsoftBlog.it

„I initially thought - Great, another wandering around artsy game, meh. But the level design, the art and use of color, and the triangle mechanic = fantastic game.“
mik3k, Desura

„Brain-bending. Tri challenges my spatial awareness with creative level design and versatile tools. When I finish a level, I feel proud of my solution--a quality many puzzle games lack.“
31, Desura

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And if you only buy games on Steam: we finally put TRI on Greenlight - help us getting on Steam by voting for us!

TRI – The AMAZE-ing update released

TRI 0.2.1 update

We are pleased to announce that the new update 0.2.1 for TRI is live and can be downloaded now. As already said before, this will be the last version with the low price of $4.99 only. We currently scheduled version 0.3 (the STORY update) for end of May, and that one will come with a price increase!

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Now, for the AMAZE-ing update we have some new stuff, especially worth mentioning two new levels. The first one let's you walk on walls and ceilings a lot, and has windmills and a glimpse on the floating ghosts (the Kami). The second one re-introduces light rays and acid pits. If you already owned and played the TRI alpha, for your convience you can play the new levels directly - but don't miss the enhancements in the other levels! For example, we added the monk in the tutorial level, mainly for demonstration purposes (as he doesn't talk much right now).

The monk appears

And you can finally run now. This was the feature requested by most people so far. :-P Unfortunately, this changed the balance of the gameplay a bit where it wasn't wanted. On the bright side, if you have to walk up a long wall you will need far less triangles now, as you can run quite a while on the wall after leaving a triangle until you fall down again. (Just try it!)

The complete changelist for the AMAZE-ing update:

  • Fixed NullReference in output_log.txt regarding save files
  • Fixed the feedback functionality (via F11), should work always now
  • Added possibility to use/activate/pick stuff with Left Click
  • Fixed rotating box in level 7 ("Reluctance")
  • Changed savestate fileformat, saves from 0.2.0a and before not usable anymore
  • Removed GUI key statues in the top right corner for the first level
  • Added possibility to sprint via Left Shift key
  • Improved visuals/gameplay of some of the levels, changed tutorial a bit
  • Added option (in tab "Performance") to disable fullscreen antialiasing
  • Fixed a glitch with climbing on slopes
  • Fixed the minor issue of antiwalls playing sounds even when not activated
  • Added two levels, introducing (again) light rays, acid and autosave
  • Added an NPC with simple behaviour for demonstration purposes

You may wonder why we call this update the AMAZE-ing update. From April, 24th to 27th we will be in Berlin, visiting the AMAZE IndieConnect! We will meet other indie developers and give a talk about why and how to limit your game in a healthy way. So, if you want to talk to us in person, this might be your chance. :-)

And now for some more screenshots of the new TRI levels:

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Update your TRI now to version 0.1.6

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If you got TRI from Desura - download the new version with your Desura client. Or did you purchase it directly from our website? Just re-download the game via the link at the bottom of your receipt. (Send us a message in case of problems with the download.)

What did change in version 0.1.6 ?

First the sad part: your old savegames will be useless. We rewrote the save format, which was neccessary because of added functionality. The rest is good news:

  • performance improvements (occlusion culling, normal maps size)
  • hardware cursor implemented
  • saving issues on Mac fixed
  • dragging (crates and crystals) improved
  • climbing works better on chamfered edges
  • added option "Camera smoothness", makes camera rotation less direct and choppy
  • online version check
  • new shader for the TRIs - added glow to important objects
  • We also added some bugs ;) EYEBUGS walking around
  • FPS counter for testing performance, activate it with the F10 key
  • a small section of the tutorial level was changed (many people had problems there)
  • fixed (hopefully) the problem with quicksave/load resulting in gray screens

What are our next steps?

  • At the moment Jana is changing the whole look of the textures to a more individual and hand-painted style.
  • Moreover, we finished the story. This means rooms, atmosphere and motivation will finally make more sense.
  • Bug fixes and tweaks, of course.
  • Perhaps more levels.

Still unsure if you should buy TRI? Just try our demo. Download it directly from us.

https://www.youtube.com/?v=bccBt9jbwfY

https://www.youtube.com/?v=3b2zcDRTLy4

Buy TRI