Category «Marketing»

Mops & Mobs: Dev log for the weeks from 26-07-06

Friedrich:
After a re-evaluation of the next story chapter's quest line, I'm finally back on track, mostly. I'm writing new characters and quests, and while they're still pretty rough, I think I found the right direction going forward - especially with Jana's ideas for the last chapter it should all fit together. I plan to add some puzzle elements to the game that are a bit more than the usual button combination riddle, and already prepared some functionality for them. The final form is still TBD though. And there's now a debug menu that lets the tester teleport to each NPC in the current level - an addition that became important in the new level due to its verticality.
Jana and I also recorded a new dev diary, where we talk about the dither effect, additional localisations for the demo, and atmospheric soundscapes (which is why our voices are not always perfectly audible, oops).


(YouTube videos try to set cookies and contact Third Party servers!)

Jana:
I think we love trees, they play a role – at least a very visual one – in nearly all of our games. Why shouldn't a game set in a dungeon not have trees, too? Patrick already made some nice trees for the game and in my level (end content time!) there is an important one as well; it doesn't quite look like it yet. The long and short of it: I'm working on the final level, its new color code, a tree – oh, and on the Dark Dwarves living close to the area. Now excuse me for the boring screenshot that doesn't show anything interesting from the level nor its new color.

Patrick:
I continued to work on the huts a bit more. They are now all a little bit different from the outside and inside and I could really imagine to live there for some time.
The next big thing on my list is the giant fortress of the inhabitants of level 4. I made a lot of concepts and kinda all go a little bit in the direction of Mayan architecture or have some elements of it. Friedrich wanted a bit more brutalistic style so I still try to find a way between those two architecture styles. At the moment the walls are more like giant chalk stones that are crafted of one singe piece. The columns and balustrades will be similar to it, more big pieces instead of smaller pieces like in the previous levels, but I still want to incorporate some Mayan elements. That's next what I have to figure out with the texture and the 3D geometry.

New demo of Mops & Mobs dropped!

After a very long silence we finally released a new-ish demo of Mops & Mobs! While the story and level of the demo is largely the same as before, there's now the combat gameplay we already talked about. It's a non-demanding card game, and like everything it's still a WIP (and probably will be until release). We'd like to know what you think of it, so with this new demo we also added a new feedback form, but of course you can also write in the comments (here, itch or Steam).

Other added content includes:

  • saving and loading (only one slot for now)
  • several new settings, for changing the FOV, reducing movement animations, and more
  • improved decoration mode
  • improved dialog visuals
  • improved in-game map
  • optimized performance

We also replaced the art for Odette, one of the inhabitants of the dungeon - so currently she looks a bit different from the rest of the lot. This is because over time we will upgrade all the characters, which is a longer process, and we wanted to showcase it already.

As we started full production some time ago, there are actually much more internal updates. We're now in the process of building more levels and implementing the full story. And while the gameplay of Mops & Mobs is "complete" feature-wise, every area - combat, decoration mode, dialogues, UI, etc - is still being expanded and polished. There's always a lot to do!

Don't forget to wishlist to support the development and follow us on Mastodon, BlueSky and/or Discord!

Games Baked in Germany on Steam

Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and new demos.

We are happy to be part with Mops & Mobs. For the first time, we put a demo from our WIP game on Steam - and polished it for that matter. We added a new little character, a tutorial and a new song for the kitchen by Paul Hanisch.

We hope you enjoy the new demo. Make sure to wishlist the game on Steam and give us your feedback!

Working on a new game

Introducing: PATOU! Since this year we are working on a new game about family, nostalgia and a big dog that helps you digging out mysterious ruins.

PATOU is a narrative adventure with puzzle elements. Our focus is on exploring surreal dreamscapes and understanding your fluff companion. In the upcoming months we want to share development news and other stories on Patou's own blog.

The game is funded by EFRE and the MDM.

By the way - if you're wondering what happened to the stealth game we were planning last year, don't give your hopes up yet!