




(Photo 3 by Friedrich Lüder, Photo 4 by René Meyer)
Right now we are in a crucial phase of development: all core features have been programmed, implemented and can be tested as part of our demo. But as we recently started production phase, it's up to us how often players will talk to characters, fight with cards, decorate the dungeon, or do tasks as part of quests inside the dungeon.
If you would ask us, dialogue is the heart of our game. It's all about meeting quirky monsters and getting to know them better. And the card game? We added that to make everything more (inter)active for players, to provide some kind of "conflict solving". Plus, it's inspired by our own Mondar's Dungeon, which is our most played and best rated free game on itch. So this new addition to Mops & Mobs wasn't well tested, but we liked it enough. Still, we knew it might be at odds with the expectations of players that are into hardcore deck builders like Magic or Hearthstone.
Therefore, we attended the Lange Nacht der Computerspiele (Long Night of video games), a huge event on many floors featuring indie games, board games, card games, tabletop, Pen & Paper, retro games as well as hardware.

We wanted to find out: are five card battles in the demo too much?
Well. Turns out - quite the opposite! Some even asked why they had to light torches or clean the table before they could get back to playing MORE card battles. Now we have to find out if that was genuine excitement? Or just a side-effect of our booth's proximity to the trading card room where they hosted games like Magic, Yu-Gi-Oh! and Pokémon?
Come to our Discord if you want to answer that question and play-test the latest demo - not yet on Itch or Steam!
And of course: a big thank you to the wonderful team of the Lange Nacht! It was a wonderful possibility and great fun for us!