I make it short today:
I did 27 items for the three levels. That's not much work for one day I think. But I can't wait to see them in the game.
Friedrich worked on the fighting system. You can now die dramatically in the fight against the trolls. Which means that the game is playable now - in a way. Now the real work starts: Inventory, interface, character level and of course some kind of winning situation. Although you'll never reach that point, because one attribute of a roguelike is perma death. Muhahaha.
Oh and the game has a name now: Pitman Krumb.