Category «Contest»

Ludum Dare #20: Tri

While we're waiting for the Pitman to get approved by Apple, I participated in the Ludum Dare #20 (Jam, not Compo), using Unity3D. Thus, I created Tri, an ego-perspective environment puzzle game in which you can shoot triangles to build platforms and mirrors!

PS: You can play it on Kongregate, where it got a bugfix (mouse sensitivity was too high on Macs)!

Day 7 – 7DRLC

The game is finished and we are, too.
We are totally astonished how much we could do in one week. You can walk through 6 levels that are randomly generated from prefabs. It's in 3D, yeah! You can use closed combat and missile weapons. Listen to dwarfs and read books. We have 11 enemies to face. The main character can be equipped with armour, helmet, shoes and trousers. And the best thing - you build the dungeon while playing.

But it's also a bit frustrating to leave this game so uncomplete. You can really play it, but it's full of little bugs. If a missile is equipped you are killing a neutral dwarf while talking to him, for example. And sometimes starving is the top death cause which is also not funny.

But we are going to finish the game. After GRUMPY JUMP this little roguelike will be our next iPhone game. If you like: Play it and tell us what you enjoyed and what sucked.

Day 6 – 7DRLC

Raise your halberd high for the last day. Although sometimes our motivation lies down deeply in the pit we start freshly (more or less) into fixes, polishing and tweaking. And Cola. Much of it.

The best thing is that you're able to play it through without dying because of too hard enemies. And level up to become stronger. BUT you will starve because there are not much food cards ... what a game! Like reality, or so.
Weapons now have different properties and you can use your bow to kill approaching foes.

I am so excited what we will have done after this day of work. The last day.

Day 5 – 7DRLC

Puh, what a day ...  again just unwrapping so not much to tell. But while the thursday was in its last throes I did some pixely item cards that can be collected now.

In our dungeon are now more monsters than just trolls. We have magic that lets you rotate or destroy the cards you can walk on. Friedrich worked also on distance fight (bow and magic). You can change levels through ladders AND most importantly: You can die now and restart the game. Which is really essential for a roguelike - dying and reload, great fun!

If you like play yesterday's version in your webplayer!

Day 4 – 7DRLC

What I learned yesterday: Modeling 27 objects is a fine job for one day ... but remember, that somebody must someday do the rest of the realtime workflow: Unwrapping, arranging UVWs, collapsing, smoothing group assigning, texture baking, exporting as FBX-objects and texturing is also time you should never forget.

When I made my schedule for this challenge, I - of course - didn't expect this bits and pieces. Stupid, because this stuff I did the whole wednesday.
I hate unwrapping, really. I think I got mad somehow. Another day and I am a cave troll, too.

Friedrich managed to implement tons of stuff on the other side of our workstation/dungeon: We now have an interface, items to pick up and equip and the decoration items can now be seen in the level.