Mops & Mobs is growing - the demo, and the dungeon behind it. Much of that growth has happened in the shadows so far. Now it’s time to open the dungeon hallways: with our first dev log, we take you into the depths of development. How it all began, what changed along the way, and where the dungeon is heading: Welcome to the dungeon!
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For us, this is going to be the year of Mops & Mobs. The latest thing we’ve prepared is a huge update to the demo. Picture this:
The dungeon crew is in distress! Normally, adventurers - their customers - shouldn't be able to reach the cafeteria where the monsters take their breaks - or casually break some bones. But soon you find out: the adversary was hidden someplace in the dungeon - a new task for you, Detective Janitor! The new content is inspired by detective games, so be ready to take some notes.
Find the secret hideout, decipher their message and clean-up the place with some new decoration assignments.
You played the new demo version 0.4.4 and enjoyed it? Perhaps you like to let others know. Our demo now has a dedicated Steam page for reviews and the lot.
From now on we will concentrate on the story of the full game, level 3 and beyond. But it's also planned to change the card combat slightly, which will probably be part of the next version of the demo.
And our level designer Patrick is doing some nice work for level 3 - here's a sneak peek:
After a very long silence we finally released a new-ish demo of Mops & Mobs! While the story and level of the demo is largely the same as before, there's now the combat gameplay we already talked about. It's a non-demanding card game, and like everything it's still a WIP (and probably will be until release). We'd like to know what you think of it, so with this new demo we also added a new feedback form, but of course you can also write in the comments (here, itch or Steam).
Other added content includes:
saving and loading (only one slot for now)
several new settings, for changing the FOV, reducing movement animations, and more
improved decoration mode
improved dialog visuals
improved in-game map
optimized performance
We also replaced the art for Odette, one of the inhabitants of the dungeon - so currently she looks a bit different from the rest of the lot. This is because over time we will upgrade all the characters, which is a longer process, and we wanted to showcase it already.
As we started full production some time ago, there are actually much more internal updates. We're now in the process of building more levels and implementing the full story. And while the gameplay of Mops & Mobs is "complete" feature-wise, every area - combat, decoration mode, dialogues, UI, etc - is still being expanded and polished. There's always a lot to do!
The dungeon gates to the underworld open up once again! Today marks the start of production, as we secured regional funding to continue our dungeon novel Mops & Mobs.
In Mops & Mobs you step into the boots of the dungeon's janitor — a role that turns out to be far more heroic than it sounds. You'll befriend monsters, decorate somber hallways, clean up what’s left of overambitious adventurers and yes, uncover dark secrets along the halls.
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About a year ago we uploaded a first little demo to check if players would enjoy serving dungeon monsters and utilize a variety of gameplay elements like quests and a decoration mode. In short: lots of you did! Meanwhile, we had a (pre-)production baby that, well, kept us from producing. Instead, we focused on finding additional teammates to work with us and secure some capital. Of course we also worked on our demo, developed the story further and added a very important feature to Mops & Mobs: a card-based mini-game to fight critters and clean-up in the dungeon.
Over the next year we're going to share insights, more about our characters, details of the gameplay and how the story will continue.
Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and new demos.
We are happy to be part with Mops & Mobs. For the first time, we put a demo from our WIP game on Steam - and polished it for that matter. We added a new little character, a tutorial and a new song for the kitchen by Paul Hanisch.