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Category Archives: English

Embrace Your Limitations – Game Jams Extended

In this post I present you the transcript from our talk “Embrace Your Limitations – Game Jams Extended” at the A Maze 2013. Actually, it’s just a prettified version of our outline. By the way, we held the talk with a beamer presentation in the background showing some pictures, but as they weren’t important for the talk and we’re not [...]

A Maze Festival 2013 with Rat King – part 1

The German Game Days Every year in the last week of April, Berlin celebrates games with an indie festival, business meet-up, specials and a retro games market at the Computer Games Museum, and the Computer Games Award Lara. Friedrich and I participated at the “A MAZE. Indie Connect” festival. Last year’s location was a cuddly little bar with a separate [...]

A Maze Festival 2013 with Rat King – part 2

Missed part 1? Check out! Talks and Walks In the same room the exhibition takes place, semi-separated by a blanket, people could listen to the 20 minutes talks. None of them were about monetization, sales, numbers and not even very much about making games actually, but to inspire the audience to find more creative ways in game design. Nifflas wondered [...]

TRI – The AMAZE-ing update released

We are pleased to announce that the new update 0.2.1 for TRI is live and can be downloaded now. As already said before, this will be the last version with the low price of $4.99 only. We currently scheduled version 0.3 (the STORY update) for end of May, and that one will come with a price increase! Now, for the [...]

The AMAZE-ing update

Hey TRIanglers, we are preparing for the next updates – a minor one in April, and a huge one with more features, characters and levels in May. So let us show you what we’re working on for the next triangulations. Running – Yes, we took your wish seriously to be able to run and implemented it into the game. But [...]

TRI – scripter’s dev log #7

This is the seventh entry I wrote for the TRI dev log on TIGForums. You can find the previous parts there. From now on I will post the entries here, too. Yes, we and our project TRI are still alive! After a pretty long break at the end of 2012 we decided to move the game into a different direction, [...]

TRI v0.2 is out today!

Dear friends, fans and lovers of the first-person puzzle genre, we restarted TRI in January after a longer break  and present the new update, finally. And we are super-happy with the changes made in graphics, level design and gameplay. What can you expect from the current version? six brand-new fully playable levels and an introductory tutorial freeform triangle-creating reach every [...]

TRI – music and character

The new Tri update will be out in two days. To give you some more appetizers we show you the first character the player will meet in the game – the Fox Monk. He will guide you through the first levels of TRI – a feature that is not yet in this update, because we plan to have voice acting, [...]