Category «Festivals»

New project – The Power of Love

The Power of Love - screenshot

Hey everyone!

Our last game TRI is browsing the green meadows of the First Highly Overambitious-but-finished Games for one year now and since then it has been a bit calm around our blog. It is not really easy to dive into the next project right after the game you have been working on for two and a half years is finished and got quite richly awarded with prizes. We just couldn't create a new game right after such a project. Not after a month. Or half a year.

Every project we started seemed not to be sufficient enough to be THE next project that would make us happy, keep us motivated and conquer this damn indie market. At least on some point in this depression quest we decided to f*ck the pressure and just make the game we wanted to create for so long while developing TRI: A multiplayer game that people will be able to pick up at exhibitions and have fun with together. A game where players really have to work together and talk to each other while playing.

When playing many crawlers that also allow multiple players we realized that players often don't need to care for each other. Everyone just shoots around until the stage is cleared. There is no need for interaction or sticking together. It's more of a competition instead of real coop.

In the Power of Love we have strong attacks that only work if you time your movement. And this leads to quite some energetic play-throughs, because you happen to depend on each other.

Last week we showcased the current prototype at the Poznan Game Arena in Poland (which we used as a personal deadline for the project). The PGA is the computer games event that we attended a year ago already; we came back because we enjoyed the country, people, beer, atmosphere and - moreover - visitors play-testing our game through the acid test.

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(The last photo was made by Frank Groh. Danke!)

This is only the first announcement. Further information, pictures and videos will follow. If you like to stay updated, follow this blog or subscribe to our newsletter!

TRI – Award and Update

Exciting news AND great news ahead!

I still can't believe it myself, but our game TRI won an award just yesterday. So it's now officially the Best Youth Game according to the German Computer Game Award 2015! The award in this category comes with a prize money of around 50,000 Euros - which hopefully helps us to finance our next project.

\o/ CELEBRATION \o/

Dear judges of the Computerspielpreis: thank you very much for this honor. And also a big thanks to all the congratulators!

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Onwards to the other news. We took the time to update TRI. The latest release "PythagoreanBeauty" mainly contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience. Some of the levels improvements and additions are:

  • Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
  • Added some stepping stones to "A Temple on the Mountain"
  • Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
  • Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
  • Added a lever for a gate in front of an idol in "Out of the Box"
  • Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
  • Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches

A partial list of bugs removed:

  • Fixed a rare, scale related bug with the elevator in "Wings in the Void"
  • Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
  • Fixed subtitles not being shown anymore after pressing Escape
  • Fixed end statistics (played chapters and such)
  • Fixed a bug which caused resetting the statistics when restarting a level
  • Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
  • Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again

Other changes include:

  • Improved black border and skip button for cutscenes
  • Added option to deactivate the voice of the Monk
  • Added a text in pause menu screen indicating how many chapters were played in the current playthrough
  • Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)

A complete list can be found in the Steam announcement. We tried to listen to what players said in the forums and via mail as much as we could, and especially the less deadly light rays might be very welcome to some of our players! Sadly, some things reported we didn't fix because we just could not reproduce the behaviour. So, in case you found a bug, it would be great if you could send a relevant save game and the last log to us, together with a description of the bug. (The Steam announcements also contains the folders where to find the save games and the log file.)

Last but not least, if you happen to attend the Lange Nacht der Computerspiele in Leipzig this Saturday - Friedrich will be there from 3:00pm, interviewed by the famous René Meyer for 20 minutes.

We are nominated for the German Computer Games Award!

Hey folks,

it got a bit silent here on this blog for the last time, except some entries about journeys to promote TRI. We are currently planning a new project. At least we try. It's not easy to come up with something that beats your 3-year game project without consuming so much time and nerves.

But then, this baby brought us the wonderful nomination for the Deutsche Computerspielpreis (German Computer Games Award) in the category 'Bestes Jugendspiel' (Best Youth Game). Together with the awesome The Last Tinker by Mimimi Productions and "The Curious Expedition" by Maschinenmensch we will attend the award ceremonies on April, 21st in Berlin.

Until then, there is the opportunity to push us higher for the audience award and even win a ticket for the ceremony. Just head to this page and follow the instructions below. It's easy-peasy until you encounter the German anti-spam question under your e-mail. Just use Google Translate or write us a mail or tweet and we help you.

Tri Voting DCP