Tag «Greenlight»

TRI – Beta, Greenlit and a making-of


1. Beta

The last months really were a blast. I think for the first time of the development of TRI we managed to stick to our schedules.

After a lot of work and headaches to create the final levels, we now have 16 of them - each more beauti-weird than the other. Ready to keep you busy for around eight hours in our spaces of gravity-madness and color.

  • We also added some gameplay elements like solid light rays - tubes you can reflect like light rays, but are able to walk on.
  • And there is a new effect which greyes out the region where you won't be able to set the other two points and make a full triangle. So creating them will be quicker and more fun!
  • The last levels are not fully tested, but you will be able to play through the complete game from now on.


If you want to have a look at the new content check your favourite platforms to get the latest version!

GamersGate2. Greenlit

Since September we were climbing the steep mountain of Greenlight. After swiftly getting the first 65% ("To the Top 100") we somehow camped in the stormy regions of 70%, took some steps upwards whenever a new batch got greenlit and fell back when we didn't manage to loudly beat the drums for people to recognize us there. But in February we finally reached more than 90%, also through the help of HOCGaming, who did a bunch of Twitch.tv sessions with TRI.

At February the 19th we completely skipped the Top 100 and got greenlit by Steam! We are so very happy and want to thank everybody who supported us on this way!


3. Making-of

Because the release date is crawling nearer and nearer (and won't slip through our fingers that easily like it did before), we decided to filma little series of stories that led to the creation of TRI. Have a look at the first episode, in which we talk about the beginning with the Ludum Dare #20 version.

(YouTube videos try to set cookies and contact Third Party servers!)

The upcoming month are going to be very stressful AND exciting. TRI will be presented in the Leftfield Collection of the EGX Rezzed in Birmingham from March, 28th-30th and we are going to attend the A Maze in Berlin from April, 9th-11th. It would be cool to see you there, as it is an truly amazing event for indie game developers and gamers alike.

In the meantime we will be working on the characters, animations, cut scenes, sounds, voice overs and polish, polish, polish. So, stay tuned and if you played the beta, we would love to hear your feedback, of course.

TRI – preparing cut scenes and new levels


Now that most of the levels are made (but not yet finished), Jana is preparing foxes for the cutscenes. They will tell the story of friendship and why the monk wants you to go to the "magic world" and use the triangles.

1. Everything starts with a story board

Before Jana began to animate the scenes, she was sketching the plot sequences of the back story. You won't see this story in one go, which means she needed to decide how to cut the backstory into small pieces of mini stories. The way the foxes and the monk are displayed in the pictures will be important for later news articles.
We will not tell you the story now. But maybe you come up with your own interpretation! :D


2. Fleshing out the foxes

After these fast sketches Jana took every pose of the monk and the foxes and drew them in detail. The dynamic of every pose is very important for later use.


3. Testing animatics

First she colorized the sketches to test how they would look animated and which parts of the fox, like ears or tails, have to be in separate pieces to be animated. Jana did the animation in 3dsMax, so we don't need to render videos, but use real-time animation instead.

Watch here!

4. The final art style

The final pieces of graphics necessary to animate the characters are done in Illustrator. Jana is using the sketches a basis for the colored cel shading art.


5. Real time animation

This is how the foxes are animated in the finished style. At the moment we are looking for a voice actor to read the story, so that it will feel like a fable or fairy tale.

Watch here!

6. Leveldesign

Friedrich recently finished one of the last levels. Just have a look at the screenshots (the scene doesn't have an art style yet, so it's all test-textures). Sadly, we are not sure yet when the next update with the new levels will be released. It needs to be tested and polished a bit. Bit hey, it has portals and trees.

131125_level_02 131125_level_01

And a very small and quick sneak peek on the last level of TRI. You gain the ability to reflect solid rays there and walk on them:


(Of course, this is very alpha right now.)

We hope you enjoyed this news article, and don't forget to vote for us on Greenlight. ;-)

TRI – MagicalMonk update is out! + Greenlight

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Good morning everybody,

we recently released the brand-new and shiny update for TRI. As the value, i.e the content and quality, were increased significantly we also increased the price.

Those of you who already bought the game: just head to your client (Desura) OR mail-account. We sent those who bought the game via our shop an eMail. Because this shop got a bit messy to update, we switched over to the Humble Store. There you can directly download the game for PC/MAC/Linux, and also get it on Desura via an individual key.

If you want to get TRI now be aware that we have two editions prepared!



So, TRI can now be purchased via Humble Store (see above), Desura and IndieGameStand.

The update contains:
~ 12 completely playable levels
~ Fox and Monk
~ gameplay and level design improvements
~ nicer textures and decorations

tri_screen_05 tri_screen_06 tri_screen_07

„It‘s during these moments of precursor and reflection - teased by the level‘s close-knit and smart design - that a strange pleasure rises up in me.“

Chris Priestman, Indie Statik

„The German developers seem to have done a great job crafting levels where our ability to create triangular platforms (and deform them in real time) will be put to the test, especially when we decide to dissect every room facilities until we find all secrets.“
Flavio Soldani, IdealsoftBlog.it

„I initially thought - Great, another wandering around artsy game, meh. But the level design, the art and use of color, and the triangle mechanic = fantastic game.“
mik3k, Desura

„Brain-bending. Tri challenges my spatial awareness with creative level design and versatile tools. When I finish a level, I feel proud of my solution--a quality many puzzle games lack.“
31, Desura

tri_screen_01 tri_screen_02 tri_screen_03 tri_screen_04


And if you only buy games on Steam: we finally put TRI on Greenlight - help us getting on Steam by voting for us!