The first eight NPC/enemy-characters are: Cavity Worm, dwarf NPC, Adventurer, Monster Frog, Goblin, Cave Hyaena, Mole and of course the Troll. It was really fun to modell those minimalistic forms within a short timespan. Giving myself a small deadline for everyone, saved me from getting lost in vertex-pushing-detail-amorousness.
In the next hour or so, The Rat King will start to develop a roguelike. If you don't know what that is, look here! The main parts of a roguelike are "permadeath" (after dying you should not be able to reload the game), randomized levels and often turn-based gameplay.
We participate in the 7DRL Challenge, a contest where such a game has to be created within 7 day (168 hours). Most roguelikes use ASCII symbols for the visuals, but as we will develop our game in Unity we will have 3D graphics.
I will try to document my progress on the official 7DRL blog (nickname "ratking"). The final result of our efforts - be it a success or a fail - will be posted here, of course.
We recently uploaded an older project of ours, "Karoshi!", on IndieDB and also took the time to write a short Post Mortem. You know, just to share the unbelievable wisdom we gained while creating a multiplayer-only strategy game within one and a half months!
Developing the office-simulator "Karoshi!" was a great experience for us and one of the reasons why we founded Rat King Entertainment - we learned that we work productively as a team and even make something fun and complete within a short timespan.