Tag «Tri»

TRI – #5 – New levels for the upcoming update

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Now that all the planned levels and a brand new tutorial are finshed, we are proud to announce our next update! You can load the new version or buy the game in Alpha state from March, 27th!

The update will contain the huge tutorial course + six levels.
With those new levels we cut out some of the feature (laser beams, light rays and the Kami) - for now. We add them in the later levels, once again, to have a better playability.

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Stay tuned! The next update will show you the first character and some images from the tutorial, which is set on a mountain.

Tri – Back to business!

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We promised to continue working on TRI - and here we are! After finishing the contract work on a serious game for a German zoo we immediately headed back to our first-person puzzle platformer. What was a pause of four months turned out to be a lucky strike for both - our project backing and the improvement of the gameplay.

Since January we are working furiously on the upcoming update, which is planned for mid March. We have six new levels, including two newly made tutorials that will introduce the world and its gameplay a lot smoother. And we reworked the graphics and the level design to a status we are happy with, finally. Besides, we are going to add two new characters - someone to lead the tutorial and a character you will chase throughout the game.

It was a long way from the 48-hour Ludum Dare prototype in 2011 to the first seriously planned step to make a full game out of it in August, 2012. We had our struggle with the story and a proper presentation of the gameplay, but are confident now to give you a much more improved version of the game.

Over the next weeks until the update we are going more in to detail with articles and videos. Stay tuned!

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TRI takes a nap

Tri sleeps a while

Hey Rat fans and TRIer,

after so many months of developing and prototyping we unfortunately have to let our little TRI take a longer nap. The reason is quite simple: money. The purses need to get refilled, which means we do some contract work for now. We are very sorry for this delay, and have to confess that we were always a bit naive about the release date. TRI was growing, but too much into a direction we couldn't handle anymore. This also means that we will adjust the design and scope of the game to be a better fit for a two-headed team.

But we will continue working on TRI - by the beginning of next year!

And you will hear from us soon enough. There is still the voting going on for the Ludum Dare #24; the Indie Buskers will be back with special guests for a second jam; and Friedrich is going to host the Mini Ludum Dare #37 at the end of September. TRI may be asleep now, but the Rat King isn't!

Stay tuned!

https://www.youtube.com/?v=vHdtm-5_qao