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Tag Archives: Tri

Making-of video 5, Artbook, Honorable Mention

Yes, updates seem to become rarer and rarer. The main reason for this is that we still do not have a new project. Yes, we do have plans, but as usual nothing is set in stone yet, and nothing drove […]

TRI – Award and Update

Exciting news AND great news ahead! I still can’t believe it myself, but our game TRI won an award just yesterday. So it’s now officially the Best Youth Game according to the German Computer Game Award 2015! The award in […]

The Casual Connect / Indie Prize 2015

On February the 3rd I took the train to Amsterdam. I was in the Netherlands before, but Amsterdam is something on its own and a city I’d really like to explore a bit. Unfortunately I wasn’t able to see much […]

TRI, our next project, and Advent of Indies

Happy New Year 2015! Well, yes, it’s after mid-January already, and Jana’s last blog post is from over 1.5 months ago. There just wasn’t much to tell since the last blog entry; and still we are not ready to show […]

TRI Post Mortem

TRI is a game with a long story, so I won’t even attempt to remember every detail. Instead, I will write down what comes into my mind. This way the following article might be a bit inconsistent; I hope it’s […]

TRI – first update, Steam trading cards, reviews and Poznan

1. TRI’s final version is out about two weeks old now, and especially Friedrich is engaging with the community on Steam. People write really nice, uplifting reviews, ask for hints in more difficult parts or write walkthroughs for the hidden […]

TRI – It’s done! \o/

In the last weeks, months, years and especially the last days there happened so much with TRI that we needed a little time-out and totally missed a realtime RELEASE announcement on our own blog. This is the catch up – […]

New Release Trailer + Steam

Just five days to go and TRI is available on your favorite games platform! Until then, have a look at our new trailer, featuring the monk’s voice actor Harvey Cash with music by Ludwig Hanisch. In September 2013 we put […]